Designed a 3D adventure game focusing on spatial puzzle interaction and environmental storytelling, integrating code-based puzzles with rope parkour mechanics in a 3D environment.
Creating intuitive spatial puzzles that leverage 3D space while maintaining clear player guidance. The level design needed to balance exploration, puzzle-solving, and parkour action seamlessly.
Developed a layered level design approach where environmental clues guide players through increasingly complex spatial challenges. The rope parkour system provides fluid movement that enhances both exploration and puzzle-solving.