Designed a cross-platform collaborative puzzle game supporting asymmetric cooperation between VR and mobile users, researching multi-device coordination and collaborative problem-solving.
Creating balanced gameplay where VR and mobile users have distinct but equally important roles. The interaction design needed to leverage each platform's strengths while maintaining fair and engaging collaboration.
Implemented an asymmetric gameplay system where VR users manipulate 3D space while mobile users provide strategic overview and puzzle-solving tools. Real-time synchronization ensures seamless collaboration across platforms.